using UnityEngine;

namespace EntityKit.Runtime
{
    /// <summary>
    /// Vector2Int型可绑定属性
    /// </summary>
    public class Vector2IntProperty : BindableProperty<Vector2Int>
    {
        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="defaultValue">默认值</param>
        public Vector2IntProperty(Vector2Int defaultValue = default) : base(defaultValue)
        {
            // Vector2Int使用默认的相等比较器
        }
    }
}